Computer, mobile and online game development
Professional game development of any genre. Full cycle creation including tech support and administration

I create games like a chef trying to invent a new recipe with new ingredients, new cooking style and new texture. Traveling around the world, I'm always looking for something new, different ways of working. Then I conduct various experiments, making adjustments based on the effectiveness of the chosen ingredients.
Hideo KojiHideo Kojima, head of Kojima Productions, developer of the Metal Gear series of games


Why us?






What kind of games we make
Multiplayer arcade games
Games with 3D graphics
Porting games from PC to XBox
Runners and platformers
Casuals, hypercasuals and puzzle games
Adventure games
VR / AR
Platforms for teaching children in game format
Game prototypes
Slots and card games
Sports simulators
Action games
Economic strategies

How we work
Preparatory stage:
- building a level map
- working out the monetization scheme
- estimation of the volume of graphic work - coordination of the scene, characters, models, animations, user interface
- drafting the terms of reference based on the data obtained
- dividing the project into stages to establish the terms of realization
- execution of project documents on the basis of the collected information
Developing the art style of the game and preparing a scene or level, using primitive figures or test art, to display basic features and gameplay. Adding basic UI features, to organize navigation and in-game elements
Prototyping, MVP and full-scale project development. The main tasks that have to be solved at this stage are creating the architecture of the game, establishing common rules and patterns for the whole team, selecting the necessary assemblies, developing auxiliary tools to speed up the work of the team, writing code, integrating graphics, animations, setting up lights, cameras, analytics and optimizing the project. For games that require networking, we prepare the server side and develop the network interface on the game side
Drawing of all elements agreed upon at the planning stage: scenes, characters, inventory icons, animations, user interface. In the case of 3D games modelers prepare models, apply textures drawn by technical artists, then animators put them in motion. In some cases, licensed off-the-shelf graphics solutions are used
For projects implying level-based game play developers create a level editor and one level to exemplify its use, building of levels and map previously agreed upon gameplay by a level designer or game designer
Transfer of the game to the composer for musical composition, according to the style of the game. With the approval of the composer, the prepared soundtracks and sounds are passed to the developers and integrated into the project. In some cases, licensed off-the-shelf solutions are used
Game testing by testers, game designers, developers and project managers, due to the versatility of this kind of projects. Debugging work is also done by developers and game designers to fix technical issues and to achieve an interesting game play
One-time publication of the project or different stages of launch, for preliminary analysis and data collection, user interface evaluation and additional load testing. Assistance in filling the game page with data and placing the project in the marketplace. Technical support and maintenance of the project after its publication
The tasks we solve
Scripting
Thinking through gameplay, creating and combining game mechanics
Calculating game balance
Composing music and sound effects
Graphic style development
Working with 2D Pixel Art
3D sculpting, topology, texturing, retopology, animation
Writing shaders
Creating built-in tools and custom editors
Integrating built-in shopping, advertising, payment systems
Setting up color correction and light correction
2D and 3D animation
Implementation of multiplayer mechanics (PvP, PvE, co-op): Sockets, Bolt, Photon (PUN, Quantum)
Artificial intelligence of different complexity
Working with physics
Game optimization
Push notifications in game
Connecting and configuring Game Center and Google Play Game
Implementation of voice and text chats (Native Sockets, Vivox)
Native plugins development
Writing Unit Tests
Porting to Xbox and other consoles
Publishing to AppStore, GooglePlay, Steam, EpicGame Store, etc.
Developing AR/VR scenes for Oculus
Development of large projects under WebGL
Working with CinemaMachine
Customizing sounds and music in FMode




How much does it cost?
Gaming is one of the most complex types of software, due to the large number of parts that are managed by technical and creative professionals. The cost of a project can be hundreds of thousands of dollars, but such projects are usually created when the investor is 100% convinced that the game will pay off. However, the game's return on investment is poorly predictable, so most often the the cost of a game is divided into a budget for an MVP ($20k-$100k) and a full-scale project (>$60k).
To estimate the cost of game development, send us an email and we will guide you on the required budget or offer you the realization of your project based on the available budget.
Technology Stack
- C#
- Unity
- Rider
- Visual Studio Code
- Unity Collaborate
- Plastik
- Fork
- SourceTree
- GitLab
- Figma
- Sketch
- Blender
- 3ds Max
- Adobe After Effects
- Xcode
- Android Studio
- Docker
- TeamCity
- Jenkins

Our advantages




Reliability Guarantee





Key Features




Our Clients





